Game development for Apple platforms

This blog documents how I (@jkirsteins) am creating a game for Apple's platforms using only first-party Apple technologies (SpriteKit, GameKit, Swift, etc.)

The motivation for this exercise is:

This is an engineering exercise, and not a game design exercise. So the game is going to be heavily (like, very heavily. Like, 99.99%-heavily) inspired by Tricky Towers. I chose this idea because:

So without further ado, here's where the journey starts: Planning the User Flow